Story

In 1958, on an island beyond the North Sea, a tournament of deduction is hosted by the last of a once-defunct criminal enterprise. Invited are an assortment of personalities that find there are few strangers amongst them, but all are promised a solitary reward for the eventual winner: "No wish will go ungranted". However, the specialized device each player now wears is used not only to participate in the game but compel them toward revelations none expect.

Characters

Watson card

James Watson Jr. James Watson Jr.

ID 07

Age 18

ABO O-

Watson card
Special Icon

Final Draft

Initiate a secret vote among all players. If supported by the majority, all Suspicion will be cleared. If not supported by a majority or a tie occurs, those that voted in favor will have their Suspicion increased substantially.

Special Ability

Special Icon

Cosign

For the next two rounds, you and a target will have access to one another’s AP after you each use all of your own. Should any player in the match receive an AP Limit penalty due to a Special Role Ability, this effect is nullified.

Special Ability

The son of a famous writer, James Watson Jr. was raised with some privilege but without the benefit of his father's constant companionship. With his passing into adulthood, he has found himself unable to let go of his father or his legacy. The manner in which his father had passed, and the fact that his killer had escaped justice, left him with a lack of direction. The void was not to be forever left unfilled when a letter arrived at his home in New York. Upon receiving an invitation to a competition with secrets that could evaporate with time, he traveled to rural England to consult his honorary uncle. What he finds is not the stalwart detective of old but a man whose sharp senses showed fatigue and a lack of objective clarity. By winning, he is being offered not just the hidden details surrounding his father's death but also access to those responsible to enact whatever revenge he sees fit.
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